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- #Civ 6 patch notes gathering storm update
- #Civ 6 patch notes gathering storm full
- #Civ 6 patch notes gathering storm free
Blackbeard’s Short Fuse: Every attack on an enemy ship reduces its movement on the next turn by 1 movement point.Journal of Captain William Kidd: 50% chance of finding an additional treasure map when visiting a tavern.Cursed Lucky Pieces of Eight: +3 gold per unit maintenance (higher chance of mutiny) 3% interest on gold reserves every turn.Singing Topmen: Reduces unit maintenance cost by 3 per unit.
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Each Pirate King has three slots for active Relics and can swap Relics in and out to customize their playstyle. Relics are powerful unit upgrades that occasionally drop when performing actions such as visiting taverns, sinking ships, and finding treasure.
#Civ 6 patch notes gathering storm update
See also F1 2021 Update 1.16 Patch Details: What's New In February 21 Update The Hoarder gets 3% interest on their gold reserves per turn. +10 Treasure Points for burying treasure.
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Mine! Mine! Mine! (Passive Ability): Unit Maintenance cost is reduced by 3.
#Civ 6 patch notes gathering storm free
Chain Shot (Active Ability): As a free action, all ships in the Hoarder’s fleet can use the Chain Shot ability to anchor an enemy unit in place for two turns.Sailing the Open Seas (Passive Ability): The Swashbuckler gains +1 Infamous Pirate Point for every 50 hexes revealed on the map.Tack into the Wind (Active Ability): Every ship in the Swashbuckler’s fleet can Tack into the Wind to double their Movement for a turn.Pillaging trade routes grants an additional 100 Gold. The Privateer knows the location of all their patron’s ports. Letter of Marque (Passive Ability): Grants the Privateer a randomly-assigned AI civilization as a patron.Using Bring Her Home grants +5 Infamous Pirate Points and +100 Gold in addition to the usual naval victory rewards. Captures a badly-damaged enemy ship for the Privateer’s patron. Bring Her Home (Active Ability): Can be used by every ship in the Privateer’s fleet.Fightin’ is What We Do Best (Passive Ability): +10 Gold every time a unit engages in combat.Immediately sinks any badly-damaged enemy ship in exchange for +3 Movement and +5 Combat Strength for 5 turns. Walk the Plank (Active Ability): Can be used by every ship in the Dread Pirate’s fleet.